Sync Licensing Your Music for TV, Film, and Advertising: Here's How to Get Started

Sync licensing is a great way for musicians to get their music heard by a wider audience and make money in the process. However, getting your music placed in TV shows, movies, and commercials can be a daunting task if you don't know where to start. In this blog post, we will outline some steps to help you get started with sync licensing.

Step 1: Create Professional Quality Music

The first and most important step in sync licensing is to create good music that is professionally recorded, mixed, and mastered. You want your music to sound polished and ready for use in any production. Ensure that your music is not only good but also marketable.

Step 2: Identify Your Music Genre and Comparable Artists

You need to be able to describe your music in widely used genre terms and describe it using popular artists that sound like you. This is because music supervisors and licensing agents need to know what type of music you create and where it fits in their productions. You can use tools such as TuneFind.com to search for artists that sound like you and see where they're getting placements.

Step 3: Research Music Libraries

Once you have identified your genre and comparable artists, go to Google and type in the genre, for example “dance pop”, and the words “music library”. You will start to get a list of music library websites. Check if they're getting the kind of placements that you saw on TuneFind. Most of them list on their website some key placements, or if you go to their social media, they usually have it on there.

Step 4: Follow Submission Guidelines

Each music library has its own submission guidelines, which you need to follow to the letter. Read and understand their guidelines before submitting your music. Make sure that you're submitting your music to the right library for your genre and style.

Step 5: Submit Your Music

You're going to need a full album of 10 songs to do this. Send it to one company at a time, giving them a few weeks to respond before moving on.

By following these steps, you can increase your chances of getting your music placed in TV shows, movies, and commercials. Remember to create professional quality music, identify your genre and comparable artists, research music libraries, follow submission guidelines, and submit your music one company at a time. Good luck!

Decision Making and Finishing

Throughout any creative process, decisions must be made. Decisions are the barrier between incompleteness and a final product. Whether under the banner of perfectionism, distraction or laziness, it’s indecision that leaves a project unfinished. There’s rarely a magical moment where you’ve found perfection or the muses deliver the exact answers to what you seek. It does happen. More often though, you must will the endpoint. 

One of my strengths over the years has been to finish. I was once slowed by perfectionism, but once I started working sessions I knew I had to perform and finish to the artists’ expectations. Here are some quick tips on how I make those decisions. 

Deadlines

A realistic deadline that you set and stick to can help you close the door on a project. Setting the deadline too far away won’t create any urgency and setting it too close will create undue stress. Set a deadline that forces you stay focused without being a detriment to the other responsibilities in your life. 

Budget

Budget helps determine deadline as well. If you’re paying for production and studio time, there’s a bottom line for how much of that you’re able to afford. This can help make the decision for you. Determine your budget, find out how much time that gives you and lay out a schedule to completion within those parameters. 

Usage

Consider this to help you finish- How will this project be used? Are you releasing a new single to 100 fans or a new album to your fanbase of 100,000? If you’re at an earlier stage in the fan-building process, I think it’s more important to finish more work faster. Keep the ideas flowing out to experiment and find the sweet spot where your interests and talents best intersect with an audience. I’m definitely not encouraging you to release half-ass efforts, but tiny things like getting this little FX setting over here perfect and the panning of this and that just right, etc. is starting down a path of diminishing returns. 

Once you have a large fanbase that’s buying your music and coming to shows, it’s more appropriate to spend more time getting closer to perfection (whatever that means). You’ve earned that level of attention from your fans. 

Referencing

I’ve written about referencing a few times and it will keep coming up. Referencing is simply comparing your record to someone else’s. Here’s how that can help you make decisions - how far away does your record sound from released records in your style that you admire? It should sound different but still high quality. If yours sounds a million miles away from the references, then yeah you’re not there yet. But if your track would sound appropriate in a playlist with your references, it’s close to time to leave well enough alone and call it final. 

If you don’t finish with the creating of the art, you can’t begin the sharing of it. I think that is the mental block for many - they can hide from the pain of sharing their work by leaving it perpetually unfinished. If you’re having trouble calling a project done, let these thinking prompts guide you to completion so you can take on the scary yet rewarding task of putting your art of there. 

-Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

https://feelgoodmusicrecordings.com/

Click here to read and download my free Indie Music Release Checklist ebook PDF. This 20 page guide encapsulates all my knowledge, the knowledge of every artist I've worked, and every article, book, and YouTube video I've watched on releasing music. Whatever stage you're at in your career, you'll find something useful to implement into your strategies. 

How to Write Better Songs

To write more songs is to write better songs. You’ll gain experience faster and have more ideas to choose from when picking which to see to completion. Here are some tips guaranteed to increase your output.

Write More

There’s a reason they call them hits. The more shots you take, the more opportunity you have to hit. You’ll also create more misses this way, but that’s just the game if you’re really out here playing it. If you want to be a serious songwriter, you should be writing something everyday. A hook idea, a verse…something. Let the ideas pile up and when it’s time to record and release a song or album, you’ll have dozens or hundreds of ideas to curate from. 

Stop Judging Yourself

This will help you write more songs as prescribed in point 1. Spend no time in the creative process second-guessing yourself or worrying about what others will think. Simply create now and decide later if it’s good or not. If it’s not something you can be proud of, nobody has to hear it and you’ll be a better songwriter for having done one more rep of the process. 

Seek & Capture Inspiration

Never count on inspiration. Being serious about your craft is being able to do the work when you’re not struck with inspiration or in the perfect state of mind. That said, take advantage of inspiration when it does strike by capturing it at the source. Voice memos on your phone, scribble on napkins, etc. Pay no mind to the recording quality or performance, simply make sure it’s executed clearly enough to interpret later. 

Work with a Producer/Co-Writer

A talented producer and/or co-writer/collaborator can help you better cultivate the ideas inside you while also contributing outside perspective. Having to not do 100% of the work all the time will help free you up to stay faithful to point 1, writing more songs. 

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

https://feelgoodmusicrecordings.com/

1908A Sidney, St. Louis, MO 63104

Click here to read and download my free Indie Music Release Checklist ebook PDF. This 20 page guide encapsulates all my knowledge, the knowledge of every artist I've worked, and every article, book, and YouTube video I've watched on releasing music. Whatever stage you're at in your career, you'll find something useful to implement into your strategies. 

Scams That Target Artists 

Some people would do anything to unlock the doors to success for their music (well, except for working hard for decades😅). Realizing this, there are those out there looking to take advantage of those looking to take shortcuts with their music. It’s totally possible for a focused, hardworking musician to become ensnared in the traps these people set as well, if you’re not cautious. Here are some situations to look out for. 

Record Labels

It’s not uncommon for indie artists to receive messaging from a “label A&R.” When being approached by a label, a few questions you should ask yourself…

Have I heard of this company?

Do they have a reputation you can seek out? If a simple Google search doesn’t deliver clear results on who these people are and what they do, be wary. Conversely, if the person reaching out to you claims to be with a major label be wary of that as well. 

Where are they located? 

Are they telling you to travel with your own money thousands of miles from your home? A legit small startup label is most likely looking to work with local talent and medium to large labels will probably fly you out or travel to you if interested. 

Do I have a large fanbase, social media presence, merch & ticket sales?

These are the factors any serious label is looking for. If you’re not strong in these areas, it’s nearly impossible that a legitimate record label is reaching out to you. It is possible a local startup label may be interested in funding some records for you even if you have none of the above (it happened to me when I was 19). Just don’t forgot to ask the above questions. 

What are they trying to get from me?

What’s usually at the end of one of these scammy communications is an offer to start working with you without any assessment of your qualifications just $X upfront, $X per session or $X per month. 

A general word on labels:

Unless a label has large resources in several areas like promotion, distribution, tour support, booking, publishing, merch, etc. there’s little to gain by signing with them and potentially a lot to lose. Fund your own work and create your own fans before getting into debt to someone else. I’ve known plenty of musicians stuck under contracts they were unhappy with.

 

Custom Songwriting Scams

This seemed to crop up everywhere during the COVID pandemic. A random social media account hits you up asking if you write custom music. You go a few rounds discussing the details of what they’re looking for. A common story is they want you to write a song for their son with lyrics about things he likes. Once it’s time to talk money, any price is fine but…due to a bank error you need to pay a fee to unlock the digital check. I don’t think anyone is dumb enough to fall for this, but with this warning hopefully you can avoid wasting even 10 minutes on this total scam. 

Shows

These aren’t exactly scams because it’s possible they could benefit your career, but I wouldn’t count on it. First I want to warn you against shows that have 4-5 artists on the bill and require you to sell a set number of tickets to perform. It makes sense enough that the promoter wants to ensure 20 ticket sales per band, but this never works out in the artists’ favor. For example, I once sold 75 $10 tickets (20 was their minimum) and received $90 in payment. Seems fair. Second, there’s straight up pay-to-play. This is when you pay a larger artist to open for them. This is particularly common in Rap, with many major tour promoters boosting their income by charging several local rappers to open. In theory it makes sense - open for a similar artist that has a fanbase and get new fans. In practice - do you know how difficult is to convert fans in this fashion? Opening is one of the best ways to gain new fans, if we’re talking big festival slots and opening on a bigger artist’s tour night-after-night. One exposure to another artist’s fan base is not going to net you many new fans at all. Again, these aren’t exactly scams but I think they’re bad ideas to participate in. 

Here’s hoping you can avoid some snags in your career with this info. 

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

https://feelgoodmusicrecordings.com/

1908A Sidney, St. Louis, MO 63104

Click here to read and download my free Indie Music Release Checklist ebook PDF. This 20 page guide encapsulates all my knowledge, the knowledge of every artist I've worked, and every article, book, and YouTube video I've watched on releasing music. Whatever stage you're at in your career, you'll find something useful to implement into your strategies. 

What’s the difference between an Engineer and Producer?

Lines are easily blurred in the modern music industry. “Studio” can mean a multi-million dollar facility or a corner of a room with a laptop. It’s more common than ever for multiple hats to be worn by a single person. Do specific titles matter anymore? Maybe not. But for the sake of education, I want to do a breakdown on the duties of the Engineer and the Producer. 

Audio Engineer

As the name should imply, the Engineer is more of a technician. They need to know how the equipment of a studio functions and how to troubleshoot it when it’s not functioning properly. They need to know how to use microphone techniques to capture sound sources like vocals and instruments with high quality. They need to be able to operate recording software aka a DAW (Digital Audio Workstation) in a smooth fashion that creates a flowing recording session where artists are able and comfortable to express their art and have it captured. An experienced Engineer may, when asked or when appropriate, offer feedback about the music performance, song arrangement, etc. Especially an engineer that has become your regular collaborator. The more artistic input an Engineer is given, the closer to a Producer they are becoming.

Producer

Many Producers begin as Audio Engineers, honing their studio skills and growing in their relationship skills with artists. The Producer is less hands-on with the technical, using their skills to communicate the desired sounds for the Engineer to execute. The Producer is focused more on the art of the song - the writing, arrangement and performance. This involves those creative aspects and also good rapport with the artist that gets them in their comfort zone while creating. Some Producers aren’t instrumentalists themselves but have a tasteful ear and good communication with musicians while many are skilled on multiple instruments and vocals. A Producer may even be a great artist in their own right that has found a passion in crafting songs with others. 

(Beat) Producer

The above description is more of a Producer in the classic sense. Think George Martin with The Beatles in the 60’s. The term has taken on a wider meaning over the past few decades to include Beat Producers. While a traditional Producer may also create beat-style production, they typically do so in collaboration with the artist. A Beat Producer typically outputs beats regularly then places those songs ideas with artists rather than creating bespoke production for each situation. It’s not unusual for a Beat Producer and an artist to work together without ever being in the same room or even directly communicating with each other. While this Producer shares a title with the Producer I described above, the Beat Producer is more hands off after the initial instrumental is created. A Beat Producer can range in skills from someone that doesn’t play any instruments and relies on programming a laptop to create their music to a highly skilled instrumentalist that happens to prefer this modern approach. 

The Producer/Engineer

It’s becoming increasingly common for one party to wear both the Producer and Engineer hats. Modern recording technology is accessible to a point that most sessions don’t need an Engineer that’s solely dedicated to technical operation. Some decades ago a Producer, Engineer, Assistant Engineer, Tape Operator and Session Musicians were the minimum heads needed to operate a session. Now your local Producer/Engineer/Multi-Instrumentalist can be your one stop for quality recording, making it more accessible than ever. 

Contact me if you want to learn more about what my style of production can do for your music. 

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

https://feelgoodmusicrecordings.com/

1908A Sidney, St. Louis, MO 63104

Click here to read and download my free Indie Music Release Checklist ebook PDF. This 20 page guide encapsulates all my knowledge, the knowledge of every artist I've worked, and every article, book, and YouTube video I've watched on releasing music. Whatever stage you're at in your career, you'll find something useful to implement into your strategies. 

“How do you work so fast?”

I’ve been asked many times over the years by artists and my studio peers how I produce and engineer with such speed (while still doing high quality work, of course). I hope this can be helpful for the studio professional looking for tips to increase their speed or any artists curious how the sausage is made (I don’t know why I used that silly turn of phrase, writing these blogs is exhausting my vocabulary I guess).

First off, I’ve put in the hours. I made my first recording in 2001. When I was new to charging for sessions around 2010 I put a lot of pressure on myself to deliver quality for people quickly and I became known for my speed. Part of what inspired me to make my studio skills tighter-focused was an album recording experience I had having engineers more experienced than me working on my music. I knew I could do it better and faster than them and I wanted to help other artists get better results too.

I keep every instrument in my studio plugged in, miked up, sound checked and ready to record at all times. My drums, bass, guitar and keyboard tracks basically sound mixed at the recording stage. Some clients have even told me they’ve avoided using live drums in the past because it takes 90 minutes for an engineer to set up, but they know with me a drummer can sit down and start doing takes right away. 

I use templates for everything. I keep my session settings, keyboard patches, guitar amp simulator settings, drum samples, etc. curated and organized. Every time something sounds good, I save the settings. If you record with me once, the next time you record with me I’ll be using our last session’s settings as a starting point. Some clients I work with regularly have templates that make a song sound 75% mixed just by recording into it.

Every session I make an agenda with the artist of what we’re going to do and how long I expect each step to take. I’ve gotten quite accurate at that. Sometimes this is done in advance, often it’s done at the top of the session but I rarely begin work without a game plan of how each hour of the session will be utilized.

I force myself to make decisions. I’ll decide something should take X amount of time and I almost always stick to that. In my experience, playing around with something for hours doesn’t lead to better results. I lean on my intuition and skills to make fast decisions confidently. If you’re a young engineer I do think it’s important to spend time toying around and learning your craft but where I’m at in my journey, decisions need to be made. 

I’m fortunate to mostly work with highly skilled vocalists that are capable of doing high quality vocals fast. I’m good on my instruments and on the occasions I get other instrumentalists in, they’re pros too. In the event that someone is having trouble with their session vocals, I have techniques for still moving it along quickly. A little bit of tuning never hurt anybody and vocal comping is the real MVP. I’ll be writing a more in-depth article on vocal comping soon.

I mix as I go and I basically master as I go too. I use all my available speakers, headphones, and earbuds to help me quickly make decisions to make the record translate on all systems. The formal mixing portion is only a couple hours because I try to keep it sounding like a record as it grows.

I encourage incoming clients to make demos in this format, which saves time at the top of the session:

https://feelgoodmusicrecordings.com/blog/demos

Those are some of the ways I do fast work for my people. Hope that was helpful and hit me up if you need some speedy work done.

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

How to Get Your Music Placed in TV shows 📺 (text & video versions)

How do I get TV placements for my music?

Having growing success in the area of Sync Licensing with my band, The Belief Cycle, I’ve been getting a lot questions from other Artists on the topic. TBC has recently landed placements with The CW, VH1 and BET and I’m here to give you the knowledge my bandmate Ryan Marquez and I have acquired through study and experience.  
 

Let’s start with an explanation of sync because there’s a lot of mystery around what it actually is. 
 

“Sync” is short for Synchronization, as in the synchronization of Music with Video. Sync placements land pieces of Music in TV, Advertising and Film. These placements usually last about 10-30 seconds and in rare cases can feature a full-length Track. A placement will be mostly background music and may have moments where the volume rises up to feature a certain passage. A recent placement for The Belief Cycle song “Toothbrush” was 39 seconds long, starting with a hook lead-in that dipped into the background behind some dialogue for the verse then crescendoed to emphasize a line of verse lyrics before ending on the song’s final hit. It’s possible to land opportunities where your song is the star but mostly these are background support for the scene.

 

You, or more likely a representative for you, will communicate with the Music Supervisor of a TV show, ad campaign, film, etc. to land your spot. Your music will be registered as a “work” with your Performing Rights Organization of choice (most commonly ASCAP or BMI). After being placed, a piece of music will be part of the Cue Sheet for the broadcast it was included in. Work Registrations and Cue Sheets are how your royalties are tracked and distributed. Syncs pay out in one of three ways: royalties, flat fee or a combination of both. It’s common place for your royalties and/or fees to start arriving 3-6 months after your placement, that’s just how it works in this industry. 

 

Syncs opportunities are almost always non-exclusive, meaning that once a piece of music has been synced it can be placed over and over in other programs. What will be exclusive is signing your songs with a music publisher, they will want exclusive rights in the sync domain to exploit the music you send them. They only have co-ownership of the music of yours they agree to take in, not of your entire catalog or career and only in the sync world. You can still release and perform songs they sign (According to our experience, definitely fully read a contract with a lawyer if presented one).

 

Unless you’re going to go out to make your own relationships with music supervisors, your initial goal is going to be to get representation from a music publisher who will take on the task of getting your music placed (in exchange for a standard agreement of 50% of the earnings). We’re signed with a music publisher, that’s my route so unfortunately I don’t know much about securing relationships directly with music supervisors. Later in this article I will detail all the steps to submitting your music to music publishers/music libraries. Music publishers are companies of agents that look for opportunities to monetize music. Music libraries are online platforms that contain the signed music of a publisher. Because a publisher collects all the rights, paperwork and audio files upfront, their clients are able to quickly purchase a license and get to work with the tracks they find in the library.   

 

Most of what gets synced are cues. Cues are instrumental compositions specifically catered to the sync market (non-lyrical vocals likes “oos” “ahhs” “woahs” are popular for cues so they’re not necessarily 100% instrumental). These are cues not songs, the parameters are different. This isn’t a process where you submit a Beat Pack you made or the instrumentals from your songs, you’ll need to learn how to compose commercial music for success with cues. If you want to learn more about making cues, I recommend getting in-depth with the affordable online courses from Sync Academy.

 

Our sync resume so far is balanced between songs and cues, so clearly there is a route to get your songs placed. All my study on this topic has taught me that this is the most difficult route to go for being synced, but this happens to be what worked for us. Songs are a riskier way to go than cues, as placing them involves even more luck. By custom making cues for sync, you studied and practiced making commercial music. In this second scenario, you’re creating a song to your heart’s desire then trying to sell it commercially. That means that it’s up to luck if your inner artistic voice happens to be one that creates syncable music. There are no guarantees here. I’m further along than you and I can’t guarantee my next song or cue with TBC will get signed or placed. More of our tracks get turned down than signed and of the dozens signed only a handful have been synced (so far). We call our submissions raffle tickets, more tickets in the pot means a better chance to get picked for a cash prize. There’s a lot of luck involved here, as with anything in monetizing your art. Here’s what is in your control: properly navigating the steps you’ll need to go through to get your music sync-submission-ready. 

 

Steps for Submitting to Sync Music Publishers:

-Most Companies want you to have a minimum of a 10 track album packaged in your submission. The 10 tracks should share a common genre, theme or mood. Music publishers are interested in prolific writers that can grow to fill a lot of needs for them. They’re not hoping you have one fire single for them, they’re hoping you can supply them with dozens of options to sign every year. 

-Have your tracks properly performed, produced, recorded, mixed and mastered down to a final vocal version WAV file (known in the Industry as the Full Mix), instrumental WAV file and clean vocal version WAV file (44.1kHz 16bit). 

**I can’t guarantee having me produce and mix your songs will get them placed, but all of our sync success has been with tracks written, produced, recorded, mixed, mastered in my studio.  Contact me if you need help with this step. 

-if you’re going the cues route, you’ll want to create what are known as cut-downs. Each Full Mix cue will be around 2 minutes and you’ll need versions edited down to 15, 30 and 60 seconds. You’ll want to wait for what other versions the publisher asks for if signed, but you need to be on the ready to return those versions ASAP. Common alternate versions to the Full Mix include No Leads, Drum and Bass Only, etc. In this business, have your engineer on call to bounce alternate versions as needed.

-Be sure there are no uncleared samples in your tracks. You’ll have to sign an agreement with the publisher that there are no uncleared samples contained in your music and if you lie and get caught there will be consequences. You also will likely sign an agreement saying you didn’t assemble melodic loops (found in sample packs and on platforms like Splice) to create your tracks. All your melodies and chords need to be created by you. I create sample-free, so I don’t have any expertise in clearance. Here’s an article on it from Spotify if you need info on that.  

-You and all your co-writers need to be registered with a Performing Rights Organization (PRO) like ASCAP or BMI to receive royalties for your placements. Make a Split Agreement with your co-writers, you’ll need to register those percentages with the publisher. Collect the PRO IPI/CAE number for each songwriter too, as the publisher will need that in addition to their percentage. Each songwriter will also need to fill out a Composer Info Sheet with their payment information and a form-W9 to receive a form-1099 at tax time. There will be more paperwork down this line, so make sure you and your co-writers are responsible with that or your sync career won’t be going far. Check out my article explaining Split Sheets, PROs and Royalties: https://feelgoodmusicrecordings.com/blog/splitsheets

-Type up a clean, presentable text document that includes your lyrics and your artist bio. 

-Complete Metadata for each song. This is an essential skill for being in the sync industry and it necessitates an article of its own. Until I write one, here’s a good one that I found.

-Prepare a webpage to host your submission as a playlist. This can be as simple as a SoundCloud playlist, but it’s recommended you build a hidden page on your own website to make your submission more unique, presentable and professional. Never send anyone in the business attached files or transfers unless they specifically request it. Cold-emailing someone with files attached, clogging up their inbox will get you blocked. Always send links, not direct files.  

-Visit the websites of music publishers/music libraries, determine if they accept the type of music you’re submitting (genre, cue or vocal) and closely read and follow their rules for submission. Many sync publishers and music libraries specialize in instrumental music, so you’d be wasting everyone’s time to submit to them with your vocal music. Briefly explain in a message with your submission that this music is sample-cleared (if relevant), you have agreed to splits with your co-writers, you have Metadata prepared for it, you have 15, 30 and 60 second cut-downs (if you’re doing cues) and your album is ready for immediate exclusive representation. Only submit to one company at a time, waiting at least a few weeks for a response before moving onto the next one. Remember, you’re offering an album for them to exclusively represent. If more than one company responds at the same time showing interest in you, your exclusive offer is not so exclusive anymore and you may lose one or all of those connections. Here is an affordable Music Library directory from Sync Academy that will save you hours of searching companies to contact.

 

Those are the steps. It took me several years of working towards this goal and a few years of collaboration on it with my TBC partner Ryan Marquez to land that first sync. Hopefully you can take our knowledge and get there faster for yourself. 

Contact me if you have questions or want to book a session or consultation. 

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

https://feelgoodmusicrecordings.com/

1908A Sidney, St. Louis, MO 63104

Click here to read and download my free Indie Music Release Checklist ebook PDF. This 20 page guide encapsulates all my knowledge, the knowledge of every artist I've worked, and every article, book, and YouTube video I've watched on releasing music. Whatever stage you're at in your career, you'll find something useful to implement into your strategies. 

Do I have a chance of making it?

As a producer I’ve done a lot of work with artists fresh in the game, early in their career. Some of them will ask me some paraphrasing of this question 

Do I have a chance of making it?

I’ve been trying to distill my response to concisely answer this once and for all. I usually end up responding with my own series of questions. If you’re looking for answers to if you’ll make it, if you’re good enough, wondering why it’s taking so long, etc. considering these questions should help you gain clarity. . .

How will you know if you’ve “made it”? What are your goals? How long do you expect it to take to get there?

If you don’t know where you’re heading, it’s easy to feel insecure and directionless. If you have a clearly defined end point, you’ll know when you’re headed there and have the awareness to change your aim when you’re not. Are you trying to be an international superstar or make a living doing what you love? I know for sure you can make a living with your music. . .eventually. If fame feels for you like a big part of your goals, consider this. . .

If there was no reward (fame, money, accolades) other than the journey of being an artist, would it still be worth it to you?

Imagine this: Maybe for all your talent, hard work, time and financial investment you don’t end up world famous. Maybe you don’t even end up locally famous. But maybe you’ll. . .

-make several albums of music that capture who you are and how you see the world

-perform your music in front of audiences

-star in music videos and photo shoots

-become more skilled at a craft than you ever thought you could be

-do some road gigs and experience tour life

-learn how to make a reasonable income doing what you love or take on a career that affords you the flexibility to still pursue music seriously

-meet great friends and lovers that share your passion

on and on. .  .

Maybe that wouldn’t be so bad? And, while you’re enjoying the journey and putting in the work, maybe you’ll catch a break and become that superstar you dreamt of. Here’s how to definitely not be a superstar . . .


I’ve been pursuing this for two years and if I don’t make it soon, I quit.


I’m not going to put in the work if I don’t know first that this will make me famous. 


There are no guarantees, only hard work and luck can take you where you want to go. Back to the original question. . .

Do I have a chance of making it?

By asking that question, you show that you need to refocus your “why?”. If the reason why you do this is to be rewarded with fame, money, accolades, etc. that’s probably not going to lead to a satisfying place. If that’s “making it,” then no, you most likely won’t. But if you’ve got something creative inside you that you have to share with the world and your definition of “making it” is having the privilege to do that. . .I like your chances of having a great adventure. Embarking on that adventure just might make you rich and famous too.  

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

Mastering Questions Answered

Mastering is one of the most misunderstood elements of the Recording Process. The most common Mastering questions I’ve heard over the years from artists and rookie engineers are:

What does Mastering do?

Does Mastering make my Record louder?

Do I need to have my Record Mastered?

I heard that my Mastering Engineer needs to be different from my Mixing Engineer, is that true?

Let me answer each of those questions and see if I can clear this up for you. 


What does Mastering do?

Mastering is the final step of the Record making process. Mixing is the step before and addresses the individual tracks of the Recording Session project file, blending them together into an end product that is one track of stereo audio. Mastering processes that resulting stereo track only, so everything applied in Mastering affects the sound of the entire Mix. The full Mix is EQ’d, Limited, Dithered and results in a 44.1kHz 16bit WAV file. Mastering Engineers take into consideration the many different types of speakers, headphones and ear buds that a modern Record will be played on and works to find a balanced translation across all listening situations (within reason, this can never be perfected).

EQ 

Short for Equalization, EQ is the process of removing unwanted frequencies (such as high mids that create harshness to the ear or low muddiness that compromises clarity) and boosting underrepresented frequencies (in Mastering there is almost always a treble boost to create brightness). EQ is also one of the main tools of Mixing, but it is applied to individual tracks while Master EQ is applied to the entire Mix. 

Limiting: Does Mastering make my Record louder?

Put simply, yes Mastering makes your record louder and a Limiter is the tool that does it. Loudness is good but there is more flexibility with it than in the past, meaning you do need to hit a minimum standard of loudness but don’t need to be the loudest thing out there. From the late 90s through the 2010s (a period in the music industry dubbed “The Loudness Wars”) it was fashionable to push a Master as loud as possible, often at the cost of ruining the sound quality of the Record. Limiting will give your Record more loudness, brightness and punch…to a point. When taken too far, Limiting creates distortion and an overall unpleasant sound. So, Limiting is an important element of your Master but it needs to be handled skillfully.

Dither

It’s not important that you understand this term unless you’re a Mastering Engineer, as it’s some semi-complicated digital audio jargon. I just wanted to mention it as a small step in the process. 

Sample Rate and Bit Depth

This is also digital audio jargon but it’s important to have some understanding here. 44.1kHz (Hertz) sample rate and 16 bit depth WAV file has been the format of a digital final Master since the invention of the CD. The higher the sample rate and bit depth, the higher the audio fidelity. In the studio we work at higher quality levels but the Mastering process will reduce that quality down into a file that can be burnt to CD and uploaded to streaming platforms (they adopted the same file standard as CD). There is a very slow movement to up standard quality to 24 bit, which would be great, but it looks like 16 bit will still be the standard for a while. 


Do I need to have my Record Mastered?

Yes, absolutely. Without Mastering your record will likely be quieter, less clear and less powerful than the millions of other songs you’ll be sharing “shelf space” with on streaming platforms. The goal of Mastering is to both top off your creative vision and make it so it can play seamlessly along side what else is out there. In our modern music culture where playlists mixing songs together from different artists and albums is the norm, you may be disqualified from your spot if your record is too quiet or EQed radically different from the others. The parameters for Mastering are wider and more creative than they’ve ever been, but there still remains some guidelines that should be adhered to. 

I heard that my Mastering Engineer needs to be different from my Mixing Engineer, is that true?

This question has been the topic of debate for decades. I differ from a lot of Engineers on this and feel pretty firm in my position, so I’ll do my best to represent both sides of the argument but there’s going to be some bias. It’s my blog after all, but I’ll give you good reason why I hold the position that I do. 

Some will say it’s not properly Mastered unless a different Engineer than the Mix Engineer touches it, that this process is less about the techniques of Mastering and more about getting a fresh set of ears to assess and adjust the record. It makes sense, the Recording and Mix engineers spend a lot of time with the material so it can be helpful bringing in an Engineer with fresh perspective on the project.

On the other end of the spectrum, there are those who believe that an Engineer can be skilled in both Mixing and Mastering and can do both on the same Record. While I agree the first approach I described makes total sense, my working experience has lead me to focus on Mastering my own Mixes. Since 2012, I’ve Recorded, Mixed and Mastered about 95% of the work I’ve done. Another large portion of that was Produced, Recorded, Mixed and Mastered by me. So what happened with the 5% of stuff that was sent to a dedicated Mastering engineer? After each one, the Artist and I shoot it out with my Mastered version. In every situation, the Artist agreed the other Engineer’s Master was less than or, at best, equal to my own (come work with me in my Studio and I’ll run my blind Mastering taste-test on you). The sampling of Mastering Engineers that have worked on my Mixes ranges from someone’s home operation for less than $50 to Major Label Mastering Engineer with International hits for $500 per song. So I’ve had various skill levels, prices and pedigrees of Mastering Engineers work on my Mixes over the past 10+ years and usually the Artist has preferred the Mastered file that I include in the price of my Mixes. In some situations the Artist has shelved the Master they paid extra for to release my version. 

Now, I’ve worked on my Mastering skills quite a bit. I’m not suggesting that any Mix Engineer can do as good a job as any Mastering Engineer, but there are plenty of Engineers who can do both. Some do have the skill but simply don’t like Mastering, they’d rather do their Mix then let someone else top it off. Or they may have a long-standing great relationship with a Mastering Engineer who they trust and have built into their process. I choose to promote my abilities as Production, Recording, Mixing and Mastering because I have interest in each step of the process, it saves my clients money while still delivering high quality and my years of experience working with Artists have led me to believe this is the best way to go for my business. 

Conclusion

Hopefully answering those questions leaves you feeling more knowledgeable about Mastering and empowered to make the best decision for yourself. Contact me if you want to discuss Mastering your work. 

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

The Mixing Process Simplified

You’re having your music mixed. Maybe you’re a veteran artist or maybe you’re brand new. Hopefully when you hear your mixes, you notice that they sound much better than the roughs. But do you know what steps actually go into the Mix process?

This article will give you an overview on what your Mix Engineer is doing and hopefully you’ll gain some knowledge to help you better communicate with engineering and production professionals to create great records of your art.

STEPS OF THE MIXING PROCESS

Clean up and correction

EQ and compression

Levels and Panning

Reverb and Delay

Special FX

Referencing

CLEAN UP EDITING AND CORRECTION

This is where recording imperfections are smoothed out. Dead spaces are cut out, mouth noises, pops, and clicks are removed. Noise reduction may be applied to tracks with hum. Some of these moments in need of editing may not have been readily apparent while recording or listening to the rough mix, but will stand out more once the mix evolves and becomes clearer. If it’s stylistically appropriate, tuning can be applied. 

EQ

Equalization, or EQ, adjusts the bass, midrange and treble of a sound. Areas of the sound spectrum like bass and treble are represented more precisely as frequencies, measured in Hertz (Hz) from 20Hz to 20kHz. EQ is the process of reducing undesirable frequencies and boosting underrepresented frequencies for each individual track, for groups of instruments and for the mix as a whole. Which frequencies you boost or cut will vary by the instrument. With vocals, for example, you’ll almost always be cutting some low frequencies to remove mud and adding high frequencies for shine and clarity. EQ also helps tracks blend together or stand out, when desired.

COMPRESSION 

Compression has 4 main parameters. The Threshold tells the compressor “if my audio volume exceeds this level, reduce it.” The more your audio passes the threshold, the more it will be Compressed. Once the threshold is crossed, the Attack determines how fast the volume is reduced. When the audio falls back under the Threshold, the Release determines how fast the applied volume reduction ends and the audio returns to its normal level. The Ratio sets the ratio between how much compressed signal vs uncompressed signal is heard. The higher the ratio, the more compression you’re hearing. 

Different compressors have their own sounds, but in general compression gives audio a sound that’s more punchy, aggressive, bright, distorted, thick and loud. Something that’s over-compressed may sound completely distorted or the audio may have a quality like it’s being sucked into itself. Compression can take a lot of hands-on trial and error to really understand but I have seen artists over the years build an ear for it through listening alone. 

LEVELS AND PANNING

Level is the volume of each track and Panning is a track’s placement on the left to right spectrum. The way the levels are balanced can impact the energy, emotion and genre of a song. Panning is mostly to taste, but tracks are usually closer to center the more important they are to the song. The Bass, Kick, Snare and Lead Vocal are almost always panned directly in the center. Levels and panning can be automated throughout the song to create dynamics. Automation is mapped out on the computer and during playback will move the level and panning of tracks as programmed. 

REVERB

Pretty much every recording you’ve ever heard incorporates the use of Reverb, both real and artificial. Put simply, Reverb is the effect that makes audio sound like it’s taking place in a space like a room, concert hall or cathedral. Different tracks of a Mix are given different levels of Reverb to create a sense of depth. The more Reverb a track has (we call this the Wet/Dry mix), the further away from the listener it sounds. A track with zero Reverb may sound like it’s happening an inch from your face, and that’s an illusion you might want to create sometimes as well. 

DELAY

Delay happens when Reverb is slowed down to the point that discernible echos are created rather than just a washed out tail. In Mixing, Delays are most often synced to the tempo of the song so that they echo in time with the beat. Quiet delays are used to create subtle space and wetness while more audible delays are used to emphasize phrases, fill space, and add bounce. There’s another variety of delay called Slap Back that is too quick to echo on beat but too slow to sound like reverb. 

SPECIAL FX

Special FX are touches on the mix that can create special and unique moments. A touch of Distortion, Chorus, Phase, Flange or any other number of FX can give a plain sounding instrument more life for a whole song or can be activated for just a moment of emphasis. Using Automation, effects can be programmed to switch on abruptly at key moments or to slowly blend in and change throughout the song.

REFERENCING

This last step is a good time to mention that, while I tried to make my steps of a mix chronological, another mixer may do it in a different order than I or I myself may jump around between the steps out of order. Referencing, though I l’ve listed it last, should happen throughout the mix process. Referencing is simply playing mixes that you’re a fan of up against your mix-in-progress. What do you notice? Is there anything you like about your reference mixes that you can apply to your mix? You need the audio file of these references so you can import them inside your mix file to hear a true side-by-side comparison. Keep in mind you'll be comparing a mix-in-progress to a mastered record, so you may need to lower the level of the reference to match the mix level.


Those are the steps of mixing a record as I see them. Hopefully if you’re an artist at any level, this gave you some information to better communicate with your engineers and producers. Or if you’re early in your engineering journey, I hope it helps you learn and develop your own mix process. 

Contact me with your questions or to inquire about having your music mixed.

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com


Using Distrokid PreSaves & Hyperfollow

The following is an excerpt from my ebook “Indie Music Release Checklist.” Download the entire Indie Music Release Checklist ebook for free by clicking here and signing up for my email list.

PreSave Campaign?

When using Distrokid for your digital distributor, during the upload process you’ll be given the option to enable a PreSave period before your release date. If someone PreSaves your song or project, their email will be collected for you in Distrokid, they will automatically follow your Spotify, the music will be automatically saved to their library on release and they’ll be notified of the release. Sounds pretty great, right? Well, there are some disadvantages that may make you want to forgo the whole process.

While exciting at first, PreSave Campaigns have become ubiquitous and annoying to social media goers. You should probably still offer the link for your hardcore fans to offer extra support but making a big promo push behind it will likely turn casual listeners off. Also, people that do PreSave are now given the option of whether they’d like to share their email and follow now so it doesn’t net as many new followers as it did in the past. The risk of being annoying potentially isn’t worth the reward anymore.

Hyperfollow

Each uploaded release on Distrokid generates a Hyperfollow page, a custom landing page that has links to all the platforms your release is available on. If you opted in for PreOrders/PreSaves on your release upload, your Hyperfollow page will function as a hub for those and will switch to direct links to the release after it goes live. Hyperfollow is an awesome resource, creating one universal link you can share to fans and potential listeners no matter what platform they listen on. To access your Hyperfollow page, go to your Distrokid homepage of releases, click on a release, scroll down to the Hyperfollow gray heading and click visit. In the top right corner you’ll see a “Customize” button.

The page defaults with too many options to my eye, you probably want to limit the number of links shown. I make sure that Spotify, Apple Music, iTunes, and Amazon display in that order followed by Bandcamp if you uploaded there as well. Any more than that is too cluttered. Be sure to add your social media links to the bottom. There’s a field to embed a YouTube video if you have a solid piece of video content to accompany the album links. I recommend disabling the audio preview. I don’t have evidence to back this up, but it’s my suspicion that being able to hear a 30 second snippet will leave some people satisfied that they heard it without having to click through and actually stream it.

Download the entire Indie Music Release Checklist ebook for free by clicking here and signing up for my email list.

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

Marketing Brainstorm Starter

The following is an excerpt from my ebook “Indie Music Release Checklist.” Download the entire Indie Music Release Checklist ebook for free by clicking here and signing up for my email list.

What type of person will like your upcoming release? Define your Target Demographic by creating a Customer Avatar. Who is the ideal fan for your music? What’s their age? Where do they live? What other Artists do they listen to? What do they do for fun? Where do they surf online? What brands do they prefer? Narrowing down these parameters will guide your content creation, social media focus, press targets and advertising efforts.

Now that you’ve decided who you are creating for, list as many ideas as you can come up with for social media content that will accompany your releases. Do this for each song. At minimum I believe you should have a cover art for each song on the album and some sort of video for each song (probably not an expensive music video, raw content is more appreciated on social media). Here are some more ideas to get you started:

Song X

-standard square cover art or photo
-cover art or photo in vertical format
-alternative/accompanying photos
-square artwork video with 60 second audio clip (Instagram and Facebook)
-vertical artwork video with audio clip at 15, 30 and 60 second lengths (15 seconds for Instagram and Facebook stories, 30 seconds for Instagram reels, 60 seconds for TikTok) -home or in-studio performance clip -live show performance clip
-acoustic version
-music video (keep it low budget and probably keep it to 60 seconds. Having a video is of the utmost importance, the quality of the video is not)

Create a content calendar spreading your ideas from build up to release to at least a month after release. Start executing and banking your content ideas.

Download the entire Indie Music Release Checklist ebook for free by clicking here and signing up for my email list.

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

Release Date DOs & DON’Ts

The following is an excerpt from my ebook “Indie Music Release Checklist.” Download the entire Indie Music Release Checklist ebook for free by clicking here and signing up for my email list.

DON’T set your release date before your audio is complete

DO wait to set the date after you have received Mastered audio

You should have goals of when you expect to complete your project to keep you focused, but you should never work under a hard deadline if you can help it. As an Independent Artist, you can help it - you’re the boss. Here’s what usually happens when you set a hard release date while your project is unfinished - the project is 90% done by the due date and no time remains to create or execute a marketing plan.

DON’T upload your final audio less than a month in advance of your release date

DO upload your audio a month in advance

A month may sound excessive to you when sites like Soundcloud and YouTube can take your music live instantly and services like Distrokid are able to take a song live on Spotify and Apple Music in as little as 12 hours. There’s a certain excitement to living in a time when releasing music is so accessible and nearly instant, but there are advantages to taking a month or more:

●  Unforeseen delays can happen in the upload process. A fairly common one is rejected artwork (read the artwork specs from your digital distributor!). If you first uploaded a month or more out you’ll have time to fix it and re-upload without missing your release date.

●  Most digital distributors don’t guarantee your release date unless it is at least a month in the future.

●  Music stores have upload rules. For example, Spotify requires at least a week in advance to be able to submit to their playlist editors AND to deliver your release to your followers’ Release Radar playlists. Even if you have only 100 followers on Spotify right now, you don’t want to guarantee that those people that chose to follow you get sent your music? Many Spotify listeners check their Release Radar playlists, it’s a huge advantage to be there. Some followers also receive email updates when your new releases go live. THE VAST MAJORITY OF YOUR STREAMS ON SPOTIFY (THE SOURCE OF THE VAST MAJORITY OF YOUR OVERALL STREAMS) WILL COME FROM YOUR MUSIC BEING SENT DIRECTLY TO YOUR FOLLOWERS AND BEING PLAYLISTED. You must submit more than 1 week in advance to take advantage of your top sources of streams. This one month window also gives you time to plan a marketing strategy and ramp up social media efforts.

DON’T set your release on a date because it has sentimental meaning to you

DO complete your audio at least 3 months before your special date if it’s truly important or make it a goal rather than a deadline

It’s beautiful if you want to dedicate your album to a special someone on their birthday or you think it’d be cute to release your new love song on Valentine’s day. Having a special date isn’t automatically a problem. If meeting that date prevents you from having your audio uploaded at least a month in advance though, you’ve done your project a disservice to meet a deadline that is arbitrary to your audience. You also want to avoid releasing on holidays. Unless you already have a dedicated listenership, everyone is distracted from your new release on a holiday. One more best practice - you may want to pick a Friday. In 2016, Friday became the standard music release day for major label releases after 25 years of being on Tuesdays. The reason labels picked Friday may be beneficial to you as well. Of the three scenarios I advised against here (the sentimental date, the holiday, and the non-Friday release), what day of the week you release on is the one that’s open to some experimentation as long you gave the date proper lead time and it isn’t a holiday.

Download the entire Indie Music Release Checklist ebook for free by clicking here and signing up for my email list.

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

How do you know when your record is finished?

The following is an excerpt from my ebook “Indie Music Release Checklist.” Download the entire Indie Music Release Checklist ebook for free by clicking here and signing up for my email list.

The Mixing & Mastering process is largely subjective, but there are certain elements that should be checked for. Through a process called Referencing, you can be more sure that you’re satisfied with your final product. To reference, you must be able to play your song file inside a player like iTunes, Spotify, or a DAW next to some famous examples of records in your genre. I often reference the highest charting songs I can find in the genre relative to what I’m mastering. Set your speakers at a comfortable volume and do not change that level going forward. Loudness is relative, we need every song playing back at the same level to discern if they are similarly loud. Flipping between your song and your chosen reference examples, pay attention first to the loudness. Does your song sound significantly quieter than your reference songs? Is it louder? Or does it sound about right? If you’ve got more than one song on a project, also flip between those tracks to check if the relative level is stable. You should be able to listen to your speakers or device comfortably at the same level for the duration of the whole project. Careful to only listen at a moderate volume level. Loud music wears out your ears fast and by the second or third song you’ll have lost the ability to accurately assess what you’re hearing. Also pay attention to the clarity and bass of your song versus your references. No two songs will sound exactly the same, but you want them to sound in step with what’s popular in your genre.

When Your Record is Complete

Final Mixed & Mastered Recording as 44.1kHz 16bit WAV file(s)

This is the file specification you will need to upload to your digital distributor. This is the file people will hear when they stream your song. Carefully give a check listen to all files for errors like pops, clicks and distortion. Your engineer will hopefully catch all these things but mistakes can happen and files can on rare occasion be corrupted in transfer, creating issues that weren’t present when the engineer heard the finished file.

Instrumental Version WAV; 15, 30 and 60 Second Cutdowns WAVs

To be eligible for potential Sync Licensing opportunities you will need both the Vocal and Instrumental versions of your records. A Music Synchronization License is paid when your music is paired with video content, Advertising, TV or Film. Cutdowns are shorter length edits of your songs. They may be helpful in pursuing Syncs, but they’ll be most useful in making your own video content to promote your songs.

Download the entire Indie Music Release Checklist ebook for free by clicking here and signing up for my email list.

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

Split Sheets & Royalties Explained

The following is an excerpt from my ebook “Indie Music Release Checklist.” Download the entire Indie Music Release Checklist ebook for free by clicking here and signing up for my email list.

Register with ASCAP or BMI as both a Songwriter and a Publisher to Receive Royalties

You’ll need to sign up with one of the two major US Performing Rights Organizations, ASCAP or BMI, to submit splits and receive royalties as a songwriter and publisher. There’s no solid consensus over which is better but I personally have found ASCAP more common among collaborators and it has lower startup fees. Both major PROs charge a one-time sign up fee.

Two Types of Royalties

Performance

These are the royalties as they pertain to the PRO registered composition of a song. A small percentage of streams and sales are paid out this way via your PRO. Your song splits should always be registered in this fashion.

Mechanical

These are the royalties as they pertain to the recording itself. Rights for the song as a composition may differ from rights for the recording of the song. Most of the royalties generated by a song are paid out in this way. These are paid by digital distributors and physical CD & vinyl sales. These can be hard to track and pay out without a label structure and they’re often unfortunately small for indie artists, so these royalties are typically kept by whoever funded the project. Sometimes agreements are reached where a collaborator will be paid their split of streams via a platform like Distrokid.

Split Sheets 

Before you can call your audio final you must make sure you have the rights to release it. Contact any collaborators on the project to negotiate splits if you didn’t make those agreements along the way. Producers, songwriters, and featured artists may expect to have a percentage of the masters attributed to them (rightfully so) . Not addressing these rights in the form of a Split Sheet with your collaborators could lead to disputes after your record is out. 

Splits are agreed upon between the writers of the song and are registered with a Performing Rights Organization (PRO). Splits identify each contributor to a song and establish their ownership percentages, which will be paid out via royalties. This is often done on a signed document called a Split Sheet. You can easily find a template for one online by searching “split sheet template.” If not in signed document form, splits should at least be agreed to over email. You’ll need each writer’s IPI number (provided by PRO) for their songwriter and publisher accounts (or the IPI for their third party publisher if they have one). 

Splits can be anything that the songwriters agree upon, but there is a typical starting point of 50% music, 50% lyrics. It’s then decided how much each songwriter contributed to the music and/or lyrics. For example, let’s say a song has a main artist that wrote the hook, a verse and a bridge, a featured vocalist on the second verse and the song was produced by a two person team. The main artist wrote three sections of lyrics and the featured artist wrote one section. The main artist may claim 75% of the lyrics and the feature 25%. Lyrics are only half song here so cut those in half to 37.5% & 12.5% respectively. The song’s two producers, if they feel they contributed equally, will split the music portion in half which equals 25% of the song for each. 

Another potential approach is to split the full song evenly amongst contributors. Let’s take my example song with a main artist, featured vocalist and two producers and make it an even split. In this scenario, there are four total writers that will receive 25% each. Or will they? . . 

Publishing Split 

100% of the writers’ shares of a song actually account for only 50% of the total song royalties. 50% of the song is reserved for the respective publishers of each writer. If you aren’t signed with a publisher, which most indies aren’t, you’ll want to set up two PRO accounts, one as a writer and one as a publisher so you can claim both halves of your splits. 

An Alternative to Royalties- Work for Hire 

Collaborators on your project like producers, session musicians, and featured artists may waive their song split rights in exchange for a one-time fee. This is a common arrangement in indie music since most songs generate little royalties. You can search for a work for hire agreement template online to make your own contract for all parties to sign. In real life, I mostly see these happen as verbal agreements but it’s a good idea to at least have it in an email.

Download the entire Indie Music Release Checklist ebook for free by clicking here and signing up for my email list.

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

Best Practices: Picking Your Artist Name

The following is an excerpt from my ebook “Indie Music Release Checklist.” Download the entire Indie Music Release Checklist ebook for free by clicking here and signing up for my email list.

Picking Your Artist Name

Here’s what I recommend considering:
-Can a potential fan hear it one time, remember it and know how to spell it? -Is the name available on Spotify, Apple Music, social media, etc?
-Is the website domain available?
-Will you be the first result in a Google search using that name?

Download the entire Indie Music Release Checklist ebook for free by clicking here and signing up for my email list.

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

The ULTIMATE guide to recording mix-ready vocals at home

During the 2020 lockdown I shot a series of video tutorials on recording your own vocals. Now it's safe to go to the studio again but this knowledge is still valuable. I love working in-studio with vocalists and I'm a pretty decent vocal producer, but some artists stretch their production and mixing budgets further by recording their own vocals or they want to work with me from different cities. If you gotta do it at home, let me help you do it at a quality level that will make for a clean mix. Here's are some video links:

The ULTIMATE guide to recording mix-ready vocals at home. Make your music during quarantine.

Mix-friendly vocal arrangement for recording singers and rappers.

I also offer consultations to customize my advice to your personal home situation. Here's a photo of a home vocal recording setup in Chicago that I remotely consulted on. The solutions were relatively low-cost and took the sound from a roomy mess to passable as studio quality.

Contact me if you’re interested in getting help with your home setup or have some home recordings in need of mixing and mastering.
-Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

How to Use Demoing to Improve Your Studio Sessions

The following will breakdown a simple and effective process for creating useful demos. Recording your own demos of your songs before bringing them to the studio is an inspiring and time-saving process. I have access to unlimited studio time and I still make myself go through a phone demo process before laying down vocals to a song, because it’s that beneficial. This is a beneficial process even if you record yourself. The following plan will also work for instrumental projects, but I will be explaining it in reference to vocal songs.

 

Benefits of Demoing

  • Your efficiency - you’ll be more prepared by having practiced recording the material already. This will likely lead to less takes in the studio, therefore a more efficient use of your session dollar.

  • Your team’s efficiency - your demo creates a resource to share with your producer and collaborators to get familiar with the material in advance.

  • Straight to the action - If you record your demos to a metronome, your producer can load them directly onto their DAW grid at the top of the session and quickly begin to build their production around it. This has potential to get you into to a productive session flow sooner by making it easy to build the foundational layers of the song on top of the demo version.

  • Audio preview is helpful - it’s best not to make the studio the first time you’re hearing an idea recorded. Hearing your song idea recorded in any form will give you perspective on how it’s sounding and give you time to practice and rewrite any rough spots. I prefer low quality demo devices, like phone voice memos, because their rough quality makes vocals sound flat. If you can can get your performance to sound decent on a voice memo playing out of a phone speaker, it’s more likely to sound great recorded in a studio environment.

 

Simple and Effective Demo Creation

  1. To start you’ll need any device that can record and send an audio file - smartphone, laptop, tablet, portable recorder, camera, etc. Don’t overthink the complexity or audio quality of the device, it’s best to keep this simple and low quality. If you’re experienced working in a DAW yourself, you can record a demo there but no need to spend a bunch of time perfecting takes, editing or playing with the mix.

  2. Next you need a metronome (here’s a good youtube tutorial if you aren’t familiar with this device). For one of the reasons listed above, getting straight to the action, working with a metronome is a great advantage. On most smartphones, tablets and laptops it’s possible to play a free metronome app out of the speaker at the same time as recording a voice memo. If you need to play the metronome click on a different device from your recorder you can use a traditional metronome, every musician should own one to practice with. If you need one, here’s a $20 metronome that will do the job and last forever.

  3. Find the BPM of your song. Just about any metronome app will have a tap tempo button so you can identify the BPM of your song with 4 taps of your finger. If you’re using a more basic metronome without tap, turn the click on and determine if it’s faster or slower than the tempo you’re hearing in your head. Use the arrows up or down to go faster or slower to find the BPM that best represents where you want your song to groove.

  4. Once you have a metronome going at the proper BPM, let it play in the background as you perform your song to it. Guitar/vocal, piano/vocal or even A cappella are all helpful ways to perform your song on a demo. Don’t get caught up in chasing perfection. You do want to get correct the song’s form and perform tightly with the metronome but you don’t need to perform with zero mistakes and perfect intonation (although being able to do that will make you a champ in the studio). If you’re bringing a song that’s not fully complete to the studio (it happens), demo as much as you have written as accurately as you can.

  5. Bring your demo files or your demo recorder with the files on it to your session for your producer. For each song, the producer can now easily load up your demo and begin recording foundational layers of production over it. Being able to hear the vocal at tempo as many times as possible and create loops of it will help your producer hear what can be added to serve the lead vocal of the song. As the production builds, the demo will be referenced and played back less and less as it’s eventually completely replaced with high quality versions of its parts.

Those are the benefits of and action steps towards making useful demos. I hope this gave you inspiration and a path to starting or improving your demo process and making the most out of your time in the studio working with engineers and producers.

Hit me up with your questions or if you need to schedule some studio time with me!

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

4 Tips for Becoming a Better Songwriter

Whether you’re a Singer/Songwriter, Rapper or band member, I bet you’d like to write better songs. Even if you’re a good songwriter already, hopefully you’re always looking to improve and grow. The following 4 tips, if new practices for you, will improve your work.

1. Write More Songs

There’s a reason they call them hits. The more shots you take, the more opportunity you have to hit. You’ll also create more misses this way, but it’s all in the game if you’re really out here playing it. If you want to be a serious songwriter, you should be writing something everyday. A hook idea, a verse…something. Let the ideas pile up and when it’s time to record and release a song or album, you’ll have dozens or hundreds of ideas to curate from. 

2. Stop Judging Yourself

This will help you write more songs as prescribed in point 1. Spend no time in the creative process second-guessing yourself or worrying about what others will think. Simply create now and decide later if it’s good or not. If it’s not something you can be proud of, nobody has to hear it and you’ll be a better songwriter for having done one more rep of the process. 

3. Capture Inspiration

Never count on inspiration. Being serious about your craft is being able to do the work when you’re not struck with inspiration or in the perfect state of mind. That said, take advantage of inspiration when it does strike by capturing it at the source. Voice memos on your phone, scribble on napkins, etc. Pay no mind to the recording quality or performance, simply make sure it’s executed clearly enough to interpret later. 

4. Work with a Producer/Co-Writer

A talented producer and/or co-writer/collaborator can help you better cultivate the ideas inside you while also contributing outside perspective. Having to not do 100% of the work all the time will help free you up to stay faithful to point 1, writing more songs. 


Email me if you have questions about preparing for recording sessions.

Drew Mantia

Feel Good Music Recordings

3146264270

feelgoodmusicrecordings@gmail.com

Why hire me?

I’m both a musician like you and a skilled audio engineer. I understand your needs, the artist lifestyle and I understand the disappointment of bad studio sessions and wack mixes. In my younger days I found myself in the studio as an artist with engineers that made me think “I can do this better.” Turns out I was correct and I use my skills to keep other artists from having to express their art in front of apathetic, unskilled and musically uneducated technicians. I provide a positive, patient, energetic and fun atmosphere in-session and I bring an understanding of musicianship and emotional connection to mixes. Feel good music is the mantra every step of the way. If I take on your project, I’m invested in making it sound great and I’ve never flaked on a commitment or missed a deadline. It’s not a feel good vibe when you’re dealing with an unprofessional workflow and lack of communication. Once we’ve got the vibe right and your recording captured, my mixing and mastering skills will leave you with a final product that balances your unique sound with a sound competitive with top-charting songs and albums. I know my methods can work for you because my productions and mixes have garnered millions of streams & video views worldwide, have charted on iTunes & Bandcamp stores, been broadcast on network TV (The CW, MTV, VH1, BET) and have been covered by outlets like MTV, Complex, XXL, Pigeons & Planes, Chicago Sun-Times and more. My productions and backing track work have been performed at festivals & venues across the US, Canada and Costa Rica. 

CLICK TO SEE MY SELECTED DISCOGRAPHY AT DISCOGS.COM

EVEN MORE INFO

  • over 20 years experience with both music and audio, over 10 years professionally.

  • Bachelor of Music, emphasis in Jazz Studies & Music Technology, from Webster University

  • production and mixing credits include names such as: Saba, Chance the Rapper, Action Bronson, Twista, Lil Dicky, The Palmer Squares, ProbCause, Griz, Gramatik, CYN, Gangsta Boo from Three 6 Mafia, Watsky, Merkules, Strange Music Artists Joey Cool & UBI, Nico Segal FKA Donnie Trumpet

  • Charting work with The Palmer Squares includes “Finna” #8 iTunes US Hip Hop, #13 iTunes Canada Hip Hop. “Planet of the Shapes” #40 iTunes US Hip Hop, #1 Bandcamp store

  • My production and vocal work with my band, The Belief Cycle, has been sync licensed on The CW network and Netflix.

  • 2011 internship at Chapman Recording, KC which was at the time the home of Strange Music Records (Tech N9ne)

  • nearly 100 music videos have been created to my work

  • I have collaborated with choreographers to compose music for modern and hip hop dance. Highlights: my piece “Suffering in Dm” performed by 40 dancers at the Kaufman Center in KC MO, choreographed by DeeAnna Hiett and my collaboration with Shanna Colbern, “Deliberation,” has received hundreds of thousands of views on my YouTube and inspired dozens of choreographers to make their own choreo to my soundtrack

  • I also do podcasts. I helped launch TPS Reports podcast as producer and third mic and it’s grown to average 1000 weekly downloads

  • I have Sega Genesis and PS4 you can play :)

BOOK YOUR PROJECT

On the first day I brought home my beginner acoustic guitar, I recorded my first open strings song to cassette tape. In the 20+ years since, writing and performing music has been inextricably tied to recording and mixing it for me. I played in Rock bands throughout High School and learned just enough about Jazz to gain acceptance to Webster University in my hometown of St. Louis. I began my Bachelors of Music degree in 2005 and began playing my first paid gigs that same year. I bought my first copy of Pro Tools for home recording and enrolled all my elective credits at Webster U in audio recording classes, gaining me access to Webster’s studio full of classic mics and outboard gear. As I grew in the skills of creating recordings of my own songs and showed them to other musicians, they began offering to hire me for their recordings. By graduation in 2009, I was teaching guitars lessons, playing gigs and producing recordings. I was fronting my own band, cleverly titled Drew Mantia Band, which was booked at several of St. Louis’ largest venues in opening slots for acts like Slightly Stoopid and Flobots. In 2010 I made a move to Kansas City for what would end up being only one semester of grad school. In 2011 took on an internship at Chapman Recording, longtime studio home of Tech N9ne and his Strange Music label. Throughout 2011 and 2012 I also collaborated with Kansas City choreographers to compose music for modern and hip hop dance. A particular highlight was my composition “Suffering in Dm” being performed by 40 dancers at the Kaufman Center in KC, choreographed by DeeAnna Hiett. By 2011 I was engineering and producing home recordings as a full-time freelancer. I made a successful move to Chicago in 2012 and become a full-time subcontractor at CarterCo Recording (2005-2015). I became a Hip Hop specialist in the exploding Chicago Hip Hop scene from 2012-2015 where I began work with artists that would receive millions of plays and views, sell thousands of albums and perform slots at large festivals. Some projects of note from this Chicago era include ProbCause “LSD” featuring Chance the Rapper (produced, mixed, mastered), The Palmer Squares “FINNA” (mixed, mastered, debuted #8 on iTunes hip hop chart) and my own collaboration with Saba, “Down” (produced, recorded, mixed, mastered). Other production and mixing work in Chicago led to collaborations with more notable artists such as Twista, CYN, Gangsta Boo from Three 6 Mafia, Lil Dicky, Griz, Gramatik and more. I also did some runs of touring with artists I produced for from 2014-2017, some highlights including Festival dates behind ProbCause at Summercamp and Hulaween, Running Wild Tour opening for Grieves and a Canadian run with The Palmer Squares. I worked in Chicago until 2019 when I moved back to St. Louis and found a renewed passion for my craft in my hometown. I have still been working closely with Chicago artists, taken up work with STL locals, and more than ever I am doing remote mixing, mastering, selling beats and custom production online. In 2021, I opened Feel Good Music Recordings based in the Benton Park neighborhood of St. Louis, MO. Throughout my music career I’ve been told many times “you make that feel good music!” I was so pleased that I was having that effect on people that I made feel good vibes the cornerstone of what I do. I have a production album series called “Feel Good Music” and when the opportunity came to take over someone else’s already built out studio space, it was a no-brainer what I would call it. So far business is great and I’ve taken on a new speciality in R&B and Gospel that has been fun and fulfilling. 2021 also saw success in a newer area for me, sync licensing, leading to song placements in TV, ads and film.